Staff product designer with 7+ years of experience crafting impactful 0→1 products. Focused on human-centered design, AI-first interfaces, and scalable design systems. Experienced partner and mentor, collaborating closely with engineering teams. Recent projects include Grammarly, Salesforce, and Booking for Business.

Grammarly

Partnered with Grammarly’s CPO and VP of Design to envision Grammarly 2.0 — a generative, real-time communication assistant. The new vision was presented company-wide and became part of Grammarly’s AI strategy. Collaboration with LCA.

Console

Designed an enterprise tool that understands company-specific processes and policies to resolve IT requests. The goal was to make enterprise support feel less like a ticketing system and more like working with a capable teammate who already knows how your company operates. Collaboration with OpenPurpose®.

Clay

Joined as the second designer and helped scale Clay from early adoption to tens of thousands of users through product-led growth. Led design for key areas like multiplayer and teams, collaborating closely with the founders and growth team to onboard enterprise customers and optimize revenue. Partnered with engineering to uphold a high-craft product culture, delivering polished interaction design that balanced research, graphic design, and strong product standards.

WeMod

Partnered with the WeMod team to design an intuitive platform that makes game modification accessible and safe for every player. The product simplifies complex mod workflows into one-click experiences so gamers can customize playstyles without friction. Collaboration with OpenPurpose®.